"A Transmedia Topology of Making a Murderer."

This article constructs a transmedia topology of Making a Murderer, mapping ecologies of interaction, participation and creation between text and audience, to trace the thresholds of the transmedial text and investigate new approaches to analysing nonfiction transmedia. Note: This article is currently being translated into Spanish for an anthology on American television, by researchers at the National University in Mexico.

VIEW Journal of European Television History and Culture 5, no. 10 (2016): 124-139. 

Read more

"Future energy networks and the role of interactive gaming as simulation."

This paper foregrounds the importance of systems comprehension to engaging consumers in sustainable energy practices, arguing that interactive (online) games engage consumers while also demonstrating complex system dynamics through simulation.

Futures 81 (2016): 119-129.

Read more

“Jumping between the Layers: Alternate Reality Games and Literature.”

What happens when you open a literary text onto the interactive space of a city, or a classroom? The creators of indie game [in]visible belfast provide guidance and context for ARG as pedagogy.

Using Games to Enhance Teaching and Learning, Eds. Whitton & Moseley (Routledge, 2012). 

Read more